The Ultimate Guide to Choosing Colvoke Gas Stove

Author: Alice

Jul. 07, 2025

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Love And Hate For Guilds Of Ravnica - Star City Games

Wow.

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We’re now returning to Ravnica for a third time, and after two very
successful visits it’s very clear that Wizards of the Coast is looking to
keep that ball rolling. Guilds of Ravnica is jam packed full of
interesting cards- cards that are obviously pushed, weird reprints in
entirely new contextual settings, and a lot of interesting new mechanics
that need to be evaluated.

We’ve got a ton of cards to get to today so we’re not going to waste any
time. Evaluating cards is extremely difficult, and aside from obvious hits
like and , the jury is still out on most of
the set. It’s easy to be wrong, which can misinform your early deckbuilding
choices, or even worse, your preorders.

Love and hate are the two most visceral of human emotions, while existing
together as the opposite of indifference. Here are my loves and hates for Guilds of Ravnica.

Love:

Let’s start with a really easy one: is going to be one of
the premier removal spells in Guilds of Ravnica Standard.

Four mana at sorcery speed is usually a little more than you’d like to pay
for your removal spell in Standard, but can be handled if the spell is
exceptionally versatile or has other upsides as well. was a well
played card in Standard when it was available, and has
also seen some play as well. The flexibly of being able to hit any
permanent is huge, as it gives your removal spell applications across
almost all matchups.

However, doesn’t cost four mana. Convoke is a very
powerful mechanic, and it will not be hard to make into a
or better. In fact, if your deck is heavily based on
creatures, it may come down for as few as one or two mana, making it one of
the best removal spells in the format.

Make no mistake; if you’ve got creatures in your deck, is
likely the best removal spell in the format available to you.

Hate:

Everyone, this card is not . This is a
hard-to-cast .

The 2/1 body on is everything to what the card is and does.
It’s straight card advantage, a threat, and a blocker. Think of it this
way: how good does end of turn targeting ,
you feel? It’s literally a defining feature of the Modern
format. Now think about casting an end of turn flashing
back . How did that feel? It probably felt like an awkward
that you gained a little value off of but had to jump through a
hoop for.

is to as is to .
Yes, there are times that is playable, and there will certainly
be decks that occasionally want , but the excitement over
this card is completely overblown. This is a fringe playable card, nothing
more.

Love:

Wow, this card is pushed. A 3/2 haste creature with mentor is honestly
not that far off from Constructed playability on rate alone, and Tajic gets
to add two more abilities on top of that!

The “prevent all noncombat damage that would be dealt to other creatures
you control” ability is fine but unexciting, given that it doesn’t actually
protect Tajic from being killed. However, it’s good against damage-based
sweepers and fine in general. The ability to get first strike, however, is
fantastic in any matchup where Tajic may get blocked, as even the threat of
activation will make blocking him a very difficult proposition.

The fact that Tajic can get in immediately on Turn 3 while also pumping up
your aggressive two-drop is quite the start, and there’s no doubt that if
there’s any Boros deck is even remotely interested in attacking that Tajic
will be one of the key cards alongside…

Love:

Wizards of the Coast must really want Boros to be a thing.

Like Tajic, is another insanely pushed legend
with absurd stats and abilities. Even all by her lonesome, Aurelia is a 4/5
flying, trample, vigilance creature for only four mana that evades several
the format’s removal spells. , eat your heart out.

But the truth is she is so much more than that. Her mentor ability is
solid, but the fact that she can immediately pump an attacker the turn she
enters the battlefield gives her a sort of pseudo-haste and makes for an
immediate impact. Both of her abilities also work really well with…

Love:

Okay, I swear the Boros love train stops here.

Tajic and Aurelia are pretty obvious, but is
currently flying under the radar. This makes sense, as Swiftblade
Vindicator looks fairly innocuous. It’s a 1/1 creature with some abilities
that doesn’t really do anything on its own. I mean, trample? Really?

But, of course, we don’t play cards in a vacuum. Just look at how well
plays with our previous two loves, Tajic and Aurelia.
Turn 2 , turn 3 Tajic is an attack for seven damage
that leaves you with a 2/2 double strike creature on defense, and it only
gets better if you play Aurelia the following turn as you’ll be attacking
for eleven and have a substantial battlefield presence. This isn’t even
some sort of Magical Christmas Land scenario, it’s literally just casting
your creatures on curve.

has mountains of potential.

Hate:

doesn’t really make much sense.

At first glance, it feels like a hyped-up mixture of and
. You get to make a bunch of creatures on your
opponent’s end step or in combat, and they have lifelink too so you can
gain some of the life back you may have lost by leaving your mana up and
not doing anything.

The problem is, was rarely played in actual creature
decks. Convoking this card is not only tough, but also a huge opportunity
cost. So, we pass the turn with five mana and three creatures on the
battlefield that we can’t attack with that turn and our big payoff is five
1/1 creatures? What if we just attacked with those creatures and played
some other great five-mana card instead?

Part of what makes a card like interesting is that it
does something that’s different and unexpected. You’re playing a deck
that’s playing a lot of spells, flashy planeswalkers, or creatures, and all
of the sudden you have a bunch of small creatures out of nowhere and your
opponent isn’t equipped to handle them. But if your deck is already full of
small creatures, spending a bunch of them and mana to just make more small
creatures just feels like a waste.

Love:

I know, I’m predictable. Look, there was a time when was
legal in Standard and I chose to register multiple copies of actual
in my control deck. These days, we’ve got it made. Glimmer of
Genius! ! And now, !

is very similar to , in that it’s a
four-mana draw two with some significant upside. Being able to turn that
extra land or dead removal spell into another two cards is fantastic,
ensuring that your control deck never runs out of gas or things to do with
its mana in the mid to lategame. Control decks always need to play a large
amount of lands to ensure they make their land drops and any card that can
help mitigate mana flood is a very welcome addition.

Colvoke Product Page

I look forward to casting over the next two years over
and over again.

Hate:

Is one of the most broken creatures of all time? Yes, actually,
but it has more to do with how plays with broken mechanics like
dredge or cards like which allow you to flip your entire
library into your graveyard in one shot than anything else. Without help,
does almost nothing, and there’s nothing broken enough in
Standard for to see any play at all.

Yes, is very cute with surveil, and surveil is one of the best
mechanics in the set. You know what else is good with surveil? Just playing
Magic.

We already know how effective scry is at helping us make land drops and
find the cards we need, and surveil is just an extension of that with some
added graveyard synergy thrown in for good measure. It’s not a mechanic
like dredge or affinity that needs to be built around, and even if it was,
getting a for all of your trouble is about the most pathetic
payoff I could possibly imagine.

Please don’t put in your Standard decks.

Love:

I wish I could be playing in my Legacy Goblins deck this
weekend at SCG Baltimore!

As a Standard or Modern card, is a very reasonable
two-drop. was always solid if unexciting, and Goblin
Cratermaker’s ability to also deal with artifacts and random Eldrazi
creatures is a nice bonus. However, real home is going
to be Legacy Goblins.

One of the problems with Legacy Goblins has been that the deck has hardly
gotten any new cards in the last half decade. was a nice
recent addition for the sideboard, but the job of “maindeck artifact hate”
card has always fallen to the somewhat unexciting .
Having the maindeck ability to remove an or Ensnaring
Bridge is a very important tool to have access to, so much so that I’ve had
a in my Goblin deck for years for the sole purpose of using
.

, however, fills that role and more while also just being
a very reasonable card in its own right. is just as good
against as it is against , allowing you to
remove the Tin-Street Hooligan slot as well as any slots you have
left over from the days of . Furthermore, it can also fill
the role that often has against decks by giving
you an answer to an early that you can grab off of
the you put onto the battlefield off of their .
It even has some extra utility against and Reality
Smasher!

is fantastic, and I can’t wait to add it to the Goblin
ranks.

Hate:

Look, I understand that has a Pro Tour winning pedigree.
Yes, has done some nice things. However, that’s ancient
history and we’re currently living in .

The power creep on Magic’s creatures has been trending upwards for years,
making tournament staple creatures from a decade ago look like jokes by
today’s standards. If you’re going to tap three mana in Standard now, you
can get , , or ,
and that’s not to mention how good the two-drops and four-drops are as
well. A 2/2 for three mana that effectively draws a card just doesn’t stack
up.

Unless the creature type ends up being relevant or there’s some sort of
deck desperate for mana fixing or gate synergies, is the
definition of unexciting.

Love:

Speaking of great two-drops, is awesome!

It’s very rare for red to get such an efficient creature for only two mana.
One spell after puts it into normal 2/2 for two range,
but when you start looking at a two mana 3/3 or 4/4 without any help from
other colors things start to get really exciting. For two easy to cast
mana, that’s quite a deal.

But wait, there’s more!

helps to push you forward and cast more, bigger spells,
giving an unexpected mana boost that can power you into the mid and
lategame. This can allow you to simply double or triple spell across turns,
or in more extreme cases, power out something huge. This works great with
kicker cards like or , which can be fine in the
early game and very powerful with extra mana later.

There’s probably some sort of combo potential for in
Modern, but the fact that it’s just a solid card when played fairly puts it
way over the top. Fun and powerful, what more could you ask for?

Hate:

Look, I understand that we can’t always have cards like ,
but is very underwhelming.

Yes, it has flash, and yes, it can answer almost any permanent on the
battlefield, but the problem is that you’re just not getting your mana’s
worth. Cards like or other removal spells can do the same
job at permanently answering a permanent for much less mana, and when we
look at the body on it’s easy to be unimpressed. Six mana for a
creature that dies to almost every removal spell in the format feels awful,
further exacerbated by the fact it will likely be played in a
creature-light control deck with few other targets.

The only real draw here is flash, which makes you want to play it in a
control deck with counterspells, but is so fragile you’re
better off just playing real removal spells and a win condition that can
actually, you know, win the game for you. If you’re not playing an instant
speed control deck, there are far better things you can do at sorcery speed
for six mana in Standard.

Surveil 4 is nice, but you just aren’t getting what you pay for with Dream
Eater.

So Much To Talk About

There are frankly so many interesting cards in Guilds of Ravnica
to talk about it’s hard to stop, but alas we have word counts for a reason.

The most important thing is to think critically about cards yourself and
try to picture them in real world scenarios when you’re crafting your
opinions on them. It’s easy to hear an opinion or picture a best case
scenario and get really excited about a card, only to get let down when you
finally sleeve it up because you were blinded by preconceived notions and
best case scenarios.

And as always, there’s nothing better than application when it comes to
testing out theories. Sleeve those cards up! Get out to your Prerelease! I
had and in my Shadows over Innistrad Prerelease deck, and just getting to play
with each card to see how good they were made sleeving them up for
my Week 1 Standard Open win with Bant Company
an easy choice.

I can’t wait to play Guilds of Ravnica Standard!

Shimul Melwani's Post - LinkedIn

Major life update: I’m thrilled to share that I’ve been promoted to Full Professor at UNC Kenan-Flagler Business School starting July 1st, . This moment feels surreal. When I began this journey in with a 9-week-old infant and a complicated visa situation, I never imagined I would reach this milestone. It has been a collective effort with many people walking beside me, taking small steps and giant leaps over the last twenty years. There is no one I owe more gratitude to than my forever advisor, Sigal Barsade. Sigal's wisdom, empathy, curiosity, and the highest of high standards taught me how to navigate academia. Losing her was a pivotal moment, and I strive to honor her legacy every day with integrity and passion. To my Organizational Behavior at UNC Kenan-Flagler colleagues, you hold the most special place in my heart. Working with such kind and brilliant academics has been a true privilege. I look forward to every day in our hallway, knowing I will leave richer in ideas and love. To my favorite co-author and BFF, Naomi Rothman—our collaboration has been a cornerstone of my career. From shared life experiences to shared dreams, you were the architect of my wildest dreams.  There is no ambivalence in how much I love working with you. Jennifer Mueller, from you, I learned the generosity of mentorship and the joy of breaking the mold. Thank you for always trusting my crazy ideas and sharing yours! To my graduate students (and best friends): you fill my heart and have been the wind beneath my sails. Your creativity, dedication, and hard work have elevated my research and pushed boundaries (and also won awards!). Thank you, Tali, Angelica, Ayana, Casher, and Chicas. You are all my lucky stars. The past two years have been especially invigorating because I’ve worked with amazing leaders in the Undergraduate Business Program. Despite getting busier, the work we did enhanced my research and my impact. Jordan Hale, Ph. D. Hale, thank you for your faith in me and for being my greatest cheerleader. Academic promotions often highlight research impact, but for me, the greatest joy has come from teaching thousands of incredible undergraduates at UNC. When things felt hard, walking into a classroom with curious, humble and ambitious students gave me energy and drove me to improve. I am grateful to continue contributing to my purpose. To all the colleagues, coauthors, students, and friends who have been part of this journey and whom I haven’t thanked personally—thank you. To my family, in particular my husband, Shivjit Patil, none of this would be possible without you. Because of you, I never walked this path alone. While this post is celebratory, I've struggled with this happy news. Through my career I haven't seen too many full professors who looked like me and I'm unclear who to role model myself on. So here I am crafting my own identity: I am also what a Full Professor looks like (here I am celebrating at the Taylor Swift concert)

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